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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrecomputedLightVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
| Include | #include "PrecomputedLightVolume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrecomputedLightVolume.cpp |
void InterpolateIncidentRadianceBlock
&40;
const FBoxCenterAndExtent & BoundingBox,
const FIntVector & QueryCellDimensions,
const FIntVector & DestCellDimensions,
const FIntVector & DestCellPosition,
TArray< float > & AccumulatedWeights,
TArray< FSHVectorRGB2 > & AccumulatedIncidentRadiance
&41; const
Remarks
Interpolates incident radiance to Position.