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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrecomputedLightVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
| Include | #include "PrecomputedLightVolume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrecomputedLightVolume.cpp |
void AddToScene
&40;
class FSceneInterface &42; Scene,
class UMapBuildDataRegistry &42; Registry,
FGuid LevelBuildDataId
&41;