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A utility class for blending FPostProcessSettings together without creating a FFinalPostProcessSettings instance. This is useful for building up post-process settings in a modular way before handing it off to the player camera manager, or other engine class that takes an FPostProcessSettings.
| Name | FPostProcessUtils |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PostProcessUtils.h |
| Include Path | #include "Engine/PostProcessUtils.h" |
Syntax
struct FPostProcessUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool BlendPostProcessSettings
(
FPostProcessSettings& ThisFrom, |
Blends values from one set of post-process settings to another, storing the result in place of that first set. | Engine/PostProcessUtils.h | |
static bool OverridePostProcessSettings
(
FPostProcessSettings& ThisFrom, |
Overwrites post-process settings with another set of post-process settings. | Engine/PostProcessUtils.h |