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A pose for a skeletal mesh
| Name | FPoseSnapshot |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/PoseSnapshot.h |
| Include Path | #include "Animation/PoseSnapshot.h" |
Syntax
USTRUCT (BlueprintType )
struct FPoseSnapshot
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseSnapshot() |
Animation/PoseSnapshot.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsValid | bool | Whether the pose is valid | Animation/PoseSnapshot.h |
|
| BoneNames | TArray< FName > | Array of bone names (corresponding to LocalTransforms) | Animation/PoseSnapshot.h |
|
| LocalTransforms | TArray< FTransform > | Array of transforms per-bone | Animation/PoseSnapshot.h |
|
| SkeletalMeshName | FName | The name of the skeletal mesh that was used to take this snapshot | Animation/PoseSnapshot.h |
|
| SnapshotName | FName | The name for this snapshot | Animation/PoseSnapshot.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Animation/PoseSnapshot.h |