Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPoseContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseContext
(
FAnimInstanceProxy* InAnimInstanceProxy, |
This constructor allocates a new uninitialized pose for the specified anim instance. | Animation/AnimNodeBase.h | |
FPoseContext
(
const FPoseContext& SourceContext, |
This constructor allocates a new uninitialized pose, copying non-pose state from the source context. | Animation/AnimNodeBase.h | |
FPoseContext
(
const FBoneContainer& InRequiredBones, |
This constructor allocates a new uninitialized pose, using the provided BoneContainer (when there is no AnimInstanceProxy available) | Animation/AnimNodeBase.h |
FPoseContext(FAnimInstanceProxy *, bool)
Description
This constructor allocates a new uninitialized pose for the specified anim instance.
| Name | FPoseContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include Path | #include "Animation/AnimNodeBase.h" |
FPoseContext
(
FAnimInstanceProxy * InAnimInstanceProxy,
bool bInExpectsAdditivePose
)
FPoseContext(const FPoseContext &, bool)
Description
This constructor allocates a new uninitialized pose, copying non-pose state from the source context.
| Name | FPoseContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include Path | #include "Animation/AnimNodeBase.h" |
FPoseContext
(
const FPoseContext & SourceContext,
bool bInOverrideExpectsAdditivePose
)
FPoseContext(const FBoneContainer &, bool)
Description
This constructor allocates a new uninitialized pose, using the provided BoneContainer (when there is no AnimInstanceProxy available)
| Name | FPoseContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include Path | #include "Animation/AnimNodeBase.h" |
FPoseContext
(
const FBoneContainer & InRequiredBones,
bool bInExpectsAdditivePose
)