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List of reusable camera shake instances that we store in a recycling pool.
| Name | FPooledCameraShakes |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraModifier_CameraShake.h |
| Include Path | #include "Camera/CameraModifier_CameraShake.h" |
Syntax
USTRUCT ()
struct FPooledCameraShakes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PooledShakes | TArray< TObjectPtr< UCameraShakeBase > > | Camera/CameraModifier_CameraShake.h |