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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPoly
Description
Split with plane quickly for in-game geometry operations. Results are always valid. May return sliver polys.
| Name | SplitWithPlaneFast |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Polys.h |
| Include Path | #include "Engine/Polys.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Polygon.cpp |
int32 SplitWithPlaneFast
(
const FPlane & Plane,
FPoly * FrontPoly,
FPoly * BackPoly
) const