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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
Syntax
struct FPlaybackPacket
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< uint8 > | Data | |
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int32 | LevelIndex | |
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uint32 | SeenLevelIndex | |
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float | TimeSeconds |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |