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Unreal Engine C++ API Reference > Runtime > Engine > FPlatformCompressionUtilities
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioCompressionSettingsUtils.h |
Include | #include "AudioCompressionSettingsUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioCompressionSettingsUtils.cpp |
static uint32 GetMaxChunkSizeForCookOverrides
&40;
const FPlatformAudioCookOverrides &42; InCompressionOverrides
&41;
Remarks
This is used at runtime in BuildCachedStreamingManagerParams, as well as cooktime in FStreamedAudioCacheDerivedDataWorker::BuildStreamedAudio to split compressed audio.