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Unreal Engine C++ API Reference > Runtime > Engine > FPlatformCompressionUtilities
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioCompressionSettingsUtils.h |
Include | #include "AudioCompressionSettingsUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioCompressionSettingsUtils.cpp |
static const FPlatformAudioCookOverrides &42; GetCookOverrides
&40;
const TCHAR &42; PlatformName,
bool bForceRecache
&41;
Remarks
Null platformname means to use current platform