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Unreal Engine C++ API Reference > Runtime > Engine > FPlatformCompressionUtilities
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioCompressionSettingsUtils.h |
Include | #include "AudioCompressionSettingsUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioCompressionSettingsUtils.cpp |
static float GetCompressionDurationForCurrentPlatform&40;&41;
Remarks
Returns the Duration Threshold for the current platform if it is overridden, -1.0f otherwise.