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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PlanarReflectionSceneProxy.h |
Include | #include "PlanarReflectionSceneProxy.h" |
Syntax
class FPlanarReflectionSceneProxy
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIsStereo | |
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float | DistanceFromPlaneFadeEnd | |
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FMatrix3x4 | InverseTransposeMirrorMatrix | |
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FName | OwnerName | |
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int32 | PlanarReflectionId | |
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FVector | PlanarReflectionOrigin | |
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FVector | PlanarReflectionParameters | |
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FVector2D | PlanarReflectionParameters2 | |
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FVector4 | PlanarReflectionXAxis | |
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FVector4 | PlanarReflectionYAxis | |
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float | PrefilterRoughness | |
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float | PrefilterRoughnessDistance | |
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FMatrix[GMaxPlanarReflectionViews] | ProjectionWithExtraFOV | |
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FPlane | ReflectionPlane | |
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FPlanarReflectionRenderTarget * | RenderTarget | This is specific to a certain view and should actually be stored in FSceneViewState. |
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FIntRect[GMaxPlanarReflectionViews] | ViewRect | |
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FBox | WorldBounds |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPlanarReflectionSceneProxy
(
UPlanarReflectionComponent* Component |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ApplyWorldOffset
(
const FVector& InOffset |
|
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void | UpdateTransform
(
const FMatrix& NewTransform |