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Unreal Engine C++ API Reference > Runtime > Engine > FPhysxUserData > Set
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
Include | #include "PhysxUserData.h" |
template<>
void Set
&40;
void &42; UserData,
FCustomPhysXPayload &42; Payload
&41;