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Unreal Engine C++ API Reference > Runtime > Engine > FPhysxUserData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PhysxUserData.h |
Include | #include "PhysxUserData.h" |
static bool IsGarbage
&40;
void &42; UserData
&41;
Remarks
Helper function to determine if userData is garbage (maybe dangling pointer)