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| Name | FPhysicsVolumeChanged_MCSignature |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
Syntax
class FPhysicsVolumeChanged_MCSignature : public TBaseDynamicMulticastDelegate< FNotThreadSafeDelegateMode, void, class APhysicsVolume * >
Inheritance Hierarchy
- TDelegateAccessHandlerBase → TMulticastScriptDelegate → TBaseDynamicMulticastDelegate → FPhysicsVolumeChanged_MCSignature
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | Components/SceneComponent.h | ||
FPhysicsVolumeChanged_MCSignature
(
const TMulticastScriptDelegate<>& InMulticastScriptDelegate |
Construction from an FMulticastScriptDelegate must be explicit. | Components/SceneComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Broadcast
(
APhysicsVolume* InParam1 |
Broadcasts this delegate to all bound objects, except to those that may have expired | Components/SceneComponent.h |