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Default settings for physics replication LOD
| Name | FPhysicsReplicationLODSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h |
| Include Path | #include "PhysicsEngine/PhysicsSettings.h" |
Syntax
USTRUCT ()
struct FPhysicsReplicationLODSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsReplicationLODSettings() |
PhysicsEngine/PhysicsSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseDistanceRadiusMultiplier | float | Multiplier for adding focal particles bounding box radius to the physics replication LODs Base Distance. | PhysicsEngine/PhysicsSettings.h |
|
| BaseDistancesForFullPrediction | float | 'BaseDistance' is a result of MinimumBaseDistance + (the focal particles radius * BaseDistanceRadiusMultiplier) Set how many BaseDistance's from the focal particle where within physics replicated objects will be in the clients forward predicted timeline. | PhysicsEngine/PhysicsSettings.h |
|
| BaseDistancesForResimulationMode | float | 'BaseDistance' is a result of MinimumBaseDistance + (the focal particles radius * BaseDistanceRadiusMultiplier) Set how many BaseDistance's from the focal particle where within physics replicated objects will use EPhysicsReplicationMode::Resimulation. | PhysicsEngine/PhysicsSettings.h |
|
| bEnablePhysicsReplicationLOD | bool | Enable physics replication LOD | PhysicsEngine/PhysicsSettings.h |
|
| MinimumBaseDistance | float | Minimum distance in the physics replication LODs Base Distance. | PhysicsEngine/PhysicsSettings.h |
|
| TimeOverDistance | float | Time/Distance alignment value, used as Distance * TimeOverDistance = Time Time is how far behind the current (forward predicted) timeline replication should run Starts outside of DistanceForFullPrediction (calculated from BaseDistancesForFullPrediction) and gets clamped by the received states timeline. | PhysicsEngine/PhysicsSettings.h |
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