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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplicationLOD
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterFocalPoint_External
(
Chaos::FConstPhysicsObjectHandle PhysicsObject |
Register PhysicsObject as a Focal Particle in LOD | PhysicsReplicationLOD.h | |
virtual void RegisterFocalPoint_External
(
const UPrimitiveComponent* Component, |
Register a components physics object as a Focal Particle in LOD | PhysicsReplicationLOD.h |
RegisterFocalPoint_External(Chaos::FConstPhysicsObjectHandle)
Description
Register PhysicsObject as a Focal Particle in LOD
| Name | RegisterFocalPoint_External |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplicationLOD.h |
| Include Path | #include "PhysicsReplicationLOD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplicationLOD.cpp |
virtual void RegisterFocalPoint_External
(
Chaos::FConstPhysicsObjectHandle PhysicsObject
)
RegisterFocalPoint_External(const UPrimitiveComponent *, FName)
Description
Register a components physics object as a Focal Particle in LOD
| Name | RegisterFocalPoint_External |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplicationLOD.h |
| Include Path | #include "PhysicsReplicationLOD.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplicationLOD.cpp |
virtual void RegisterFocalPoint_External
(
const UPrimitiveComponent * Component,
FName BoneName
)