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Async Marshal Output
| Name | FPhysicsReplicationCacheAsyncOutput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsReplicationCache.h |
| Include Path | #include "Physics/PhysicsReplicationCache.h" |
Syntax
struct FPhysicsReplicationCacheAsyncOutput : public Chaos::FSimCallbackOutput
Inheritance Hierarchy
- FSimCallbackOutput → FPhysicsReplicationCacheAsyncOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReplicationCache_Key_Marshal | TArray< Chaos::FConstPhysicsObjectHandle > | Physics/PhysicsReplicationCache.h | ||
| ReplicationCache_Value_Marshal | TArray< FRigidBodyState > | Physics/PhysicsReplicationCache.h | ||
| SolverFrame | int32 | Physics/PhysicsReplicationCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Physics/PhysicsReplicationCache.h |