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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplicationAsync
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ExtrapolateTarget
(
FReplicatedPhysicsTargetAsync& Target, |
Static function to extrapolate a target for N Seconds | PhysicsReplication.h | |
static void ExtrapolateTarget
(
FReplicatedPhysicsTargetAsync& Target, |
Static function to extrapolate a target for N ticks using X DeltaSeconds | PhysicsReplication.h |
ExtrapolateTarget(FReplicatedPhysicsTargetAsync &, const float)
Description
Static function to extrapolate a target for N Seconds
| Name | ExtrapolateTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
static void ExtrapolateTarget
(
FReplicatedPhysicsTargetAsync & Target,
const float ExtrapolationTime
)
ExtrapolateTarget(FReplicatedPhysicsTargetAsync &, const int32, const float)
Description
Static function to extrapolate a target for N ticks using X DeltaSeconds
| Name | ExtrapolateTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
static void ExtrapolateTarget
(
FReplicatedPhysicsTargetAsync & Target,
const int32 ExtrapolateFrames,
const float DeltaSeconds
)