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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplication
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include | #include "PhysicsReplication.h" |
virtual void OnTargetRestored
&40;
TWeakObjectPtr< UPrimitiveComponent > Component,
const FReplicatedPhysicsTarget & Target
&41;