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Unreal Engine C++ API Reference > Runtime > Engine > FPhysicsReplication
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
Include | #include "PhysicsReplication.h" |
virtual void OnTargetRestored
&40;
TWeakObjectPtr< UPrimitiveComponent > Component,
const FReplicatedPhysicsTarget & Target
&41;