Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplication
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include | #include "PhysicsReplication.h" |
virtual void OnSetReplicatedTarget
&40;
UPrimitiveComponent &42; Component,
FName BoneName,
const FRigidBodyState & ReplicatedTarget,
int32 ServerFrame,
FReplicatedPhysicsTarget & Target
&41;