Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplication
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorld * GetOwningWorld () |
PhysicsReplication.h | ||
const UWorld * GetOwningWorld () |
PhysicsReplication.h |
GetOwningWorld()
| Name | GetOwningWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
UWorld * GetOwningWorld()
GetOwningWorld()
| Name | GetOwningWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
const UWorld * GetOwningWorld() const