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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplication > API/Runtime/Engine/FPhysicsReplication/ApplyRigidBodyState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
virtual bool ApplyRigidBodyState
&40;
float DeltaSeconds,
FBodyInstance &42; BI,
FReplicatedPhysicsTarget & PhysicsTarget,
const FRigidBodyErrorCorrection & ErrorCorrection,
const float PingSecondsOneWay,
bool &42; bDidHardSnap
&41;