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Final computed desired state passed into the physics sim
| Name | FPhysicsRepAsyncInputData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
Syntax
struct FPhysicsRepAsyncInputData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsRepAsyncInputData
(
Chaos::FConstPhysicsObjectHandle POHandle |
PhysicsReplication.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ErrorCorrection | TOptional< FPhysicsRepErrorCorrectionData > | PhysicsReplication.h | ||
| FrameOffset | TOptional< int32 > | PhysicsReplication.h | ||
| LatencyOneWay | float | PhysicsReplication.h | ||
| PhysicsObject | Chaos::FConstPhysicsObjectHandle | PhysicsReplication.h | ||
| Proxy | Chaos::FSingleParticlePhysicsProxy * | PhysicsReplication.h | ||
| RepMode | EPhysicsReplicationMode | PhysicsReplication.h | ||
| ServerFrame | int32 | PhysicsReplication.h | ||
| TargetState | FRigidBodyState | PhysicsReplication.h |