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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsObjectExternalInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FLockedWritePhysicsObjectExternalInterface LockWrite
(
FChaosScene* Scene |
PhysicsEngine/PhysicsObjectExternalInterface.h | ||
static FLockedWritePhysicsObjectExternalInterface LockWrite
(
TArrayView< const Chaos::FPhysicsObjectHandle > InObjects |
PhysicsEngine/PhysicsObjectExternalInterface.h |
LockWrite(FChaosScene *)
| Name | LockWrite |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectExternalInterface.h |
| Include Path | #include "PhysicsEngine/PhysicsObjectExternalInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsObjectExternalInterface.cpp |
static FLockedWritePhysicsObjectExternalInterface LockWrite
(
FChaosScene * Scene
)
LockWrite(TArrayView< const Chaos::FPhysicsObjectHandle >)
| Name | LockWrite |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectExternalInterface.h |
| Include Path | #include "PhysicsEngine/PhysicsObjectExternalInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsObjectExternalInterface.cpp |
static FLockedWritePhysicsObjectExternalInterface LockWrite
(
TArrayView < const Chaos::FPhysicsObjectHandle > InObjects
)