Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FPhysicsFilterBuilder |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
| Include Path | #include "Physics/PhysicsFiltering.h" |
Syntax
struct FPhysicsFilterBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsFilterBuilder
(
TEnumAsByte< enum ECollisionChannel > InObjectType, |
Physics/PhysicsFiltering.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlockingBits | uint32 | Physics/PhysicsFiltering.h | ||
| TouchingBits | uint32 | Physics/PhysicsFiltering.h | ||
| Word3 | uint32 | Physics/PhysicsFiltering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConditionalSetFlags
(
EPhysXFilterDataFlags Flag, |
Physics/PhysicsFiltering.h | ||
void GetCombinedData
(
uint32& OutBlockingBits, |
Physics/PhysicsFiltering.h | ||
void GetQueryData
(
uint32 SourceObjectID, |
Physics/PhysicsFiltering.h | ||
void GetSimData
(
uint32 BodyIndex, |
Physics/PhysicsFiltering.h |