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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsFieldInstance
Description
Initializes the instance for the given resource. FPhysicsFieldInstance
| Name | InitInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
| Include Path | #include "PhysicsField/PhysicsFieldComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp |
void InitInstance
(
const TArray < EFieldPhysicsType > & TargetTypes,
const bool bBuildClipmap
)
Parameters
| Name | Remarks |
|---|---|
| TextureSize | The resource texture size to be used. |