| bBuildClipmap |
bool |
Boolean to check if we are building the clipmap or not |
PhysicsField/PhysicsFieldComponent.h |
|
| BoundsOffsets |
TStaticArray< UE::Core::TAlignedElement< int32, 16 >, 32 > |
Min Bounds for each target/clipmap |
PhysicsField/PhysicsFieldComponent.h |
|
| bShowFields |
bool |
Boolean to check if we are visualizing the field |
PhysicsField/PhysicsFieldComponent.h |
|
| CellsMax |
TArray< FIntVector4 > |
Max Bounds for each target/clipmap |
PhysicsField/PhysicsFieldComponent.h |
|
| CellsMin |
TArray< FIntVector4 > |
Min Bounds for each target/clipmap |
PhysicsField/PhysicsFieldComponent.h |
|
| CellsOffsets |
TArray< int32 > |
Bounds Cells offsets |
PhysicsField/PhysicsFieldComponent.h |
|
| ClipmapCenter |
FVector |
Clipmap Center |
PhysicsField/PhysicsFieldComponent.h |
|
| ClipmapCount |
int32 |
Clipmap Count |
PhysicsField/PhysicsFieldComponent.h |
|
| ClipmapDistance |
float |
Clipmap Distance |
PhysicsField/PhysicsFieldComponent.h |
|
| ClipmapExponent |
int32 |
Clipmap Exponent |
PhysicsField/PhysicsFieldComponent.h |
|
| ClipmapResolution |
int32 |
Clipmap Resolution |
PhysicsField/PhysicsFieldComponent.h |
|
| IntegerTargets |
BufferOffsets |
Integer targets offsets |
PhysicsField/PhysicsFieldComponent.h |
|
| PhysicsBounds |
TStaticArray< UE::Core::TAlignedElement< FIntVector4, 16 >, 32 > |
Physics Targets bounds |
PhysicsField/PhysicsFieldComponent.h |
|
| PhysicsTargets |
BufferOffsets |
Physics targets offsets |
PhysicsField/PhysicsFieldComponent.h |
|
| ScalarTargets |
BufferOffsets |
Scalar Targets Offsets |
PhysicsField/PhysicsFieldComponent.h |
|
| TargetCount |
int32 |
Size of the datas stored on each voxels |
PhysicsField/PhysicsFieldComponent.h |
|
| TargetTypes |
TArray< EFieldPhysicsType > |
Target types to be processed |
PhysicsField/PhysicsFieldComponent.h |
|
| TimeSeconds |
float |
Time in seconds for field evaluation |
PhysicsField/PhysicsFieldComponent.h |
|
| ValidCount |
int32 |
Clipmap Count |
PhysicsField/PhysicsFieldComponent.h |
|
| ValidTargets |
BufferOffsets |
Valid targets offsets |
PhysicsField/PhysicsFieldComponent.h |
|
| VectorTargets |
BufferOffsets |
Vector Targets Offsets |
PhysicsField/PhysicsFieldComponent.h |
|
| ViewOrigin |
FVector |
Clipmap Resolution |
PhysicsField/PhysicsFieldComponent.h |
|