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Complete constraint definition used by rigid body physics.
Defaults here will give you a ball and socket joint. Positions are in Physics scale. When adding stuff here, make sure to update URB_ConstraintSetup::CopyConstraintParamsFrom
| Name | FPhysicsConstraintProfileHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintTemplate.h |
| Include Path | #include "PhysicsEngine/PhysicsConstraintTemplate.h" |
Syntax
USTRUCT ()
struct FPhysicsConstraintProfileHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ProfileName | FName | PhysicsEngine/PhysicsConstraintTemplate.h |
|
|
| ProfileProperties | FConstraintProfileProperties | PhysicsEngine/PhysicsConstraintTemplate.h |