Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysScene_Chaos
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveObject
(
FSkeletalMeshPhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment | Physics/Experimental/PhysScene_Chaos.h | |
void RemoveObject
(
FStaticMeshPhysicsProxy* InObject |
Physics/Experimental/PhysScene_Chaos.h | ||
void RemoveObject
(
Chaos::FSingleParticlePhysicsProxy* InObject |
Physics/Experimental/PhysScene_Chaos.h | ||
void RemoveObject
(
FGeometryCollectionPhysicsProxy* InObject |
Physics/Experimental/PhysScene_Chaos.h | ||
void RemoveObject
(
Chaos::FClusterUnionPhysicsProxy* InObject |
Physics/Experimental/PhysScene_Chaos.h |
RemoveObject(FSkeletalMeshPhysicsProxy *)
Description
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment
| Name | RemoveObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void RemoveObject
(
FSkeletalMeshPhysicsProxy * InObject
)
RemoveObject(FStaticMeshPhysicsProxy *)
| Name | RemoveObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void RemoveObject
(
FStaticMeshPhysicsProxy * InObject
)
RemoveObject(Chaos::FSingleParticlePhysicsProxy *)
| Name | RemoveObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void RemoveObject
(
Chaos::FSingleParticlePhysicsProxy * InObject
)
RemoveObject(FGeometryCollectionPhysicsProxy *)
| Name | RemoveObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void RemoveObject
(
FGeometryCollectionPhysicsProxy * InObject
)
RemoveObject(Chaos::FClusterUnionPhysicsProxy *)
| Name | RemoveObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void RemoveObject
(
Chaos::FClusterUnionPhysicsProxy * InObject
)