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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysScene_Chaos
Contains the set of properties that uniquely identifies a reported collision Note that order matters, { Body0, Body1 } is not the same as { Body1, Body0 }
| Name | FUniqueContactPairKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
Syntax
struct FUniqueContactPairKey
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Body0 | const void * | Physics/Experimental/PhysScene_Chaos.h | ||
| Body1 | const void * | Physics/Experimental/PhysScene_Chaos.h |