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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReplicationCacheData
(
const FReplicationCacheData& |
Physics/Experimental/PhysScene_Chaos.h | ||
FReplicationCacheData
(
FReplicationCacheData&& |
Physics/Experimental/PhysScene_Chaos.h | ||
FReplicationCacheData
(
UPrimitiveComponent* InRootComponent, |
Physics/Experimental/PhysScene_Chaos.h |
FReplicationCacheData(const FReplicationCacheData &)
| Name | FReplicationCacheData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
FReplicationCacheData
(
const FReplicationCacheData &
)
FReplicationCacheData(FReplicationCacheData &&)
| Name | FReplicationCacheData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
FReplicationCacheData
(
FReplicationCacheData &&
)
FReplicationCacheData(UPrimitiveComponent *, Chaos::FReal)
| Name | FReplicationCacheData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
FReplicationCacheData
(
UPrimitiveComponent * InRootComponent,
Chaos::FReal InAccessTime
)