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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysScene_Chaos
Information about how to perform kinematic update before physics
| Name | FDeferredKinematicUpdateInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
Syntax
struct FDeferredKinematicUpdateInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNeedsSkinning | bool | Whether to update skinning info | Physics/Experimental/PhysScene_Chaos.h | |
| TeleportType | ETeleportType | Whether to teleport physics bodies or not | Physics/Experimental/PhysScene_Chaos.h |