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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysScene_Chaos
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddObject
(
UPrimitiveComponent* Component, |
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread | Physics/Experimental/PhysScene_Chaos.h | |
void AddObject
(
UPrimitiveComponent* Component, |
Physics/Experimental/PhysScene_Chaos.h | ||
void AddObject
(
UPrimitiveComponent* Component, |
Physics/Experimental/PhysScene_Chaos.h | ||
void AddObject
(
UPrimitiveComponent* Component, |
Physics/Experimental/PhysScene_Chaos.h | ||
void AddObject
(
UPrimitiveComponent* Component, |
Physics/Experimental/PhysScene_Chaos.h |
AddObject(UPrimitiveComponent , FSkeletalMeshPhysicsProxy )
Description
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread
| Name | AddObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void AddObject
(
UPrimitiveComponent * Component,
FSkeletalMeshPhysicsProxy * InObject
)
AddObject(UPrimitiveComponent , FStaticMeshPhysicsProxy )
| Name | AddObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void AddObject
(
UPrimitiveComponent * Component,
FStaticMeshPhysicsProxy * InObject
)
AddObject(UPrimitiveComponent , Chaos::FSingleParticlePhysicsProxy )
| Name | AddObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void AddObject
(
UPrimitiveComponent * Component,
Chaos::FSingleParticlePhysicsProxy * InObject
)
AddObject(UPrimitiveComponent , FGeometryCollectionPhysicsProxy )
| Name | AddObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void AddObject
(
UPrimitiveComponent * Component,
FGeometryCollectionPhysicsProxy * InObject
)
AddObject(UPrimitiveComponent , Chaos::FClusterUnionPhysicsProxy )
| Name | AddObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void AddObject
(
UPrimitiveComponent * Component,
Chaos::FClusterUnionPhysicsProxy * InObject
)