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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysScene_AsyncPhysicsStateJobQ-
| Name | FJob |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h |
| Include Path | #include "Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h" |
Syntax
struct FJob
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJob
(
IAsyncPhysicsStateProcessor* InProcessor, |
Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Processor | IAsyncPhysicsStateProcessor * | Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h | ||
| Type | EJobType | Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Execute
(
UE::FTimeout& Timeout |
Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h | ||
bool IsValid() |
Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h | ||
void OnPostExecute_GameThread() |
Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h | ||
void OnPreExecute_GameThread() |
Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FJob& Other |
Physics/Experimental/PhysScene_AsyncPhysicsStateJobQueue.h |