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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ExecuteRead
(
const FPhysicsActorHandle& InActorReference, |
Interface needed for cmd. | Physics/Experimental/PhysInterface_Chaos.h | |
static bool ExecuteRead
(
USkeletalMeshComponent* InMeshComponent, |
Physics/Experimental/PhysInterface_Chaos.h | ||
static bool ExecuteRead
(
const FPhysicsConstraintHandle& InConstraintRef, |
Physics/Experimental/PhysInterface_Chaos.h | ||
static bool ExecuteRead
(
FPhysScene* InScene, |
Physics/Experimental/PhysInterface_Chaos.h | ||
static bool ExecuteRead
(
const FPhysicsActorHandle& InActorReferenceA, |
Physics/Experimental/PhysInterface_Chaos.h | ||
static bool ExecuteRead
(
Chaos::FPhysicsObject* InObjectA, |
Physics/Experimental/PhysInterface_Chaos.h | ||
static bool ExecuteRead
(
FPhysicsActorHandle& InActorReference, |
Physics/Experimental/PhysInterface_Chaos.h | ||
static bool ExecuteRead
(
const FPhysicsConstraintHandle& InConstraintRef, |
Physics/Experimental/PhysInterface_Chaos.h |
ExecuteRead(const FPhysicsActorHandle &, TFunctionRef< void(const FPhysicsActorHandle &Actor)>)
Description
Interface needed for cmd.
| Name | ExecuteRead |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool ExecuteRead
(
const FPhysicsActorHandle & InActorReference,
TFunctionRef < void)> InCallable
)
ExecuteRead(USkeletalMeshComponent *, TFunctionRef< void()>)
| Name | ExecuteRead |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool ExecuteRead
(
USkeletalMeshComponent * InMeshComponent,
TFunctionRef < void> InCallable
)
ExecuteRead(const FPhysicsConstraintHandle &, TFunctionRef< void(const FPhysicsConstraintHandle &Constraint)>)
| Name | ExecuteRead |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool ExecuteRead
(
const FPhysicsConstraintHandle & InConstraintRef,
TFunctionRef < void> InCallable
)
ExecuteRead(FPhysScene *, TFunctionRef< void()>)
| Name | ExecuteRead |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool ExecuteRead
(
FPhysScene * InScene,
TFunctionRef < void> InCallable
)
ExecuteRead(const FPhysicsActorHandle &, const FPhysicsActorHandle &, TFunctionRef< void(const FPhysicsActorHandle &ActorA, const FPhysicsActorHandle &ActorB)>)
| Name | ExecuteRead |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool ExecuteRead
(
const FPhysicsActorHandle & InActorReferenceA,
const FPhysicsActorHandle & InActorReferenceB,
TFunctionRef < void> InCallable
)
ExecuteRead(Chaos::FPhysicsObject , Chaos::FPhysicsObject , TFunctionRef< void(Chaos::FPhysicsObject InObjectA, Chaos::FPhysicsObject InObjectB)>)
| Name | ExecuteRead |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool ExecuteRead
(
Chaos::FPhysicsObject * InObjectA,
Chaos::FPhysicsObject * InObjectB,
TFunctionRef < void> InCallable
)
ExecuteRead(FPhysicsActorHandle &, TFunctionRef< void(FPhysicsActorHandle &Actor)>, EPhysicsInterfaceScopedThreadContext)
| Name | ExecuteRead |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool ExecuteRead
(
FPhysicsActorHandle & InActorReference,
TFunctionRef < void)> InCallable,
EPhysicsInterfaceScopedThreadContext ThreadContext
)
ExecuteRead(const FPhysicsConstraintHandle &, TFunctionRef< void(const FPhysicsConstraintHandle &Constraint)>, EPhysicsInterfaceScopedThreadContext)
| Name | ExecuteRead |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool ExecuteRead
(
const FPhysicsConstraintHandle & InConstraintRef,
TFunctionRef < void> InCallable,
EPhysicsInterfaceScopedThreadContext ThreadContext
)