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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysCommandHandler
Command to execute when physics simulation is done
| Name | FPhysPendingCommand |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
| Include Path | #include "PhysicsPublic.h" |
Syntax
struct FPhysPendingCommand
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CommandType | PhysCommand::Type | Union | PhysicsPublic.h |