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Unreal Engine C++ API Reference > Runtime > Engine > FPerformanceTrackingChart
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ChartCreation.h |
Include | #include "ChartCreation.h" |
Source | /Engine/Source/Runtime/Engine/Private/ChartCreation.cpp |
void DumpChartToAnalyticsParams
&40;
const FString & InMapName,
TArray< struct FAnalyticsEventAttribute > & InParamArray,
bool bIncludeClientHWInfo,
bool bIncludeHistograms
&41; const
Remarks
Dumps the FPS chart information to an analytic event param array.