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API > API/Runtime > API/Runtime/Engine
| Name | FPerQualityLevelFloat |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PerQualityLevelProperties.h |
| Include Path | #include "PerQualityLevelProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FPerQualityLevelFloat : public FPerQualityLevelProperty< FPerQualityLevelFloat, float, NAME_FloatProperty >
Inheritance Hierarchy
- FPerQualityLevelProperty → FPerQualityLevelFloat
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PerQualityLevelProperties.h | |||
FPerQualityLevelFloat
(
float InDefaultValue |
PerQualityLevelProperties.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Default | float | PerQualityLevelProperties.h |
|
|
| PerQuality | TMap< int32, float > | PerQualityLevelProperties.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float MaxType() |
PerQualityLevelProperties.h | ||
FString ToString() |
PerQualityLevelProperties.h |