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| Name | FPerBoneInterpolation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FPerBoneInterpolation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerBoneInterpolation() |
Animation/BlendSpace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneReference | FBoneReference | Animation/BlendSpace.h |
|
|
| InterpolationSpeedPerSec | float | If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone. | Animation/BlendSpace.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const USkeleton* Skeleton |
Animation/BlendSpace.h |