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Unreal Engine C++ API Reference > Runtime > Engine > FPendingLatentAction
- FPendingLatentAction::GetDescription()
- FTakeScreenshotAfterTimeLatentAction::GetDescription()
- FDelayForFramesLatentAction::GetDescription()
- FDelayAction::GetDescription()
- FStereoCaptureDoneAction::GetDescription()
- FWaitForScreenshotComparisonLatentAction::GetDescription()
- FDelayUntilNextTickAction::GetDescription()
- FStreamLevelAction::GetDescription()
- FLiveLinkMessageBusFinderAction::GetDescription()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LatentActions.h |
Include | #include "LatentActions.h" |
Source | /Engine/Source/Runtime/Engine/Private/LatentActionManager.cpp |
virtual FString GetDescription&40;&41; const
Remarks
Returns a human readable description of the latent operation's current state.