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Type
typedef TMulticastDelegate_OneParam< void, const FUniqueNetIdRepl & > FPendingConnectionLostDelegate
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GameDelegates.h |
| Include | #include "GameDelegates.h" |
Remarks
Delegate called when a connection is lost, but there is no owning actor to handle it