Navigation
API > API/Runtime > API/Runtime/Engine
Struct that holds on to information about Actors that wish to be auto enabled for input before the player controller has been created
| Name | FPendingAutoReceiveInputActor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
struct FPendingAutoReceiveInputActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPendingAutoReceiveInputActor
(
AActor* InActor, |
Engine/Level.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPendingAutoReceiveInputActor() |
Engine/Level.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | Engine/Level.h | ||
| PlayerIndex | int32 | Engine/Level.h |