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Unreal Engine C++ API Reference > Runtime > Engine > FPatchIndirectionTextureCS
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
Include | #include "PrecomputedVolumetricLightmap.h" |
Syntax
class FParameters
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType | IndirectionTexture | |
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TShaderParameterTypeInfo< uint32 >::TAlignedType | NumBricks | |
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TShaderParameterTypeInfo< uint32 >::TAlignedType | StartPosInNewVolume | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | SubLevelBrickPositions |
Constructors
Type | Name | Description | |
---|---|---|---|
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FParameters () |
Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FParameters& InContents, |
|
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |