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Unreal Engine C++ API Reference > Runtime > Engine > FParticleTrailsEmitterInstance_Base
- FParticleTrailsEmitterInstance_Base::PrintTrails()
- FParticleAnimTrailEmitterInstance::PrintTrails()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
virtual void PrintTrails&40;&41;
Remarks
Traverses all trails and prints out debugging info.