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Unreal Engine C++ API Reference > Runtime > Engine > FParticleTrailsEmitterInstance_Base
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleTrail2EmitterInstance.cpp |
bool GetParticleInTrail
&40;
bool bSkipStartingParticle,
FBaseParticle &42; InStartingFromParticle,
FTrailsBaseTypeDataPayload &42; InStartingTrailData,
EGetTrailDirection InGetDirection,
EGetTrailParticleOption InGetOption,
FBaseParticle &42;& OutParticle,
FTrailsBaseTypeDataPayload &42;& OutTrailData
&41;
Remarks
Retrieve the particle in the trail that meets the given criteria
Retrieve the particle in the trail that meets the given criteria bool true if found, false if not.
Parameters
Name | Description |
---|---|
bSkipStartingParticle | If true, don't check the starting particle for meeting the criteria |
InStartingFromParticle | The starting point for the search. |
InStartingTrailData | The trail data for the starting point. |
InGetDirection | Direction to search the trail. |
InGetOption | Options for defining the type of particle. |
OutParticle | The particle that meets the criteria. |
OutTrailData | The trail data of the particle that meets the criteria. |
bSkipStartingParticle | If true, don't check the starting particle for meeting the criteria |
InStartingFromParticle | The starting point for the search. |
InStartingTrailData | The trail data for the starting point. |
bPrevious | If true, search PREV entries. Search NEXT entries otherwise. |
InGetOption | Options for defining the type of particle. |
OutParticle | The particle that meets the criteria. |
OutTrailData | The trail data of the particle that meets the criteria. |