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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleTexCoordVertexBuffer
- FRenderResource::InitRHI()
- FParticleTexCoordVertexBuffer::InitRHI()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleResources.h |
| Include | #include "ParticleResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleResources.cpp |
virtual void InitRHI
(
FRHICommandListBase & RHICmdList
)
Remarks
Creates a vertex buffer holding texture coordinates for the four corners of a sprite.