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Unreal Engine C++ API Reference > Runtime > Engine > FParticleTexCoordVertexBuffer
- FRenderResource::InitRHI()
- FParticleTexCoordVertexBuffer::InitRHI()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleResources.h |
Include | #include "ParticleResources.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleResources.cpp |
virtual void InitRHI
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Creates a vertex buffer holding texture coordinates for the four corners of a sprite.