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API > API/Runtime > API/Runtime/Engine
| Name | FParticleSystemWorldManagerTickFunction |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
| Include Path | #include "Particles/ParticleSystemManager.h" |
Syntax
USTRUCT ()
struct FParticleSystemWorldManagerTickFunction : public FTickFunction
Inheritance Hierarchy
- FTickFunction → FParticleSystemWorldManagerTickFunction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Owner | FParticleSystemWorldManager * | Particles/ParticleSystemManager.h |
Functions
Public
Overridden from FTickFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName DiagnosticContext
(
bool bDetailed |
Function to give a 'context' for this tick, used for grouped active tick reporting | Particles/ParticleSystemManager.h | |
virtual FString DiagnosticMessage () |
Abstract function to describe this tick. | Particles/ParticleSystemManager.h | |
virtual void ExecuteTick
(
float DeltaTime, |
Abstract function actually execute the tick. Batched tick managers should use ExecuteNestedTick | Particles/ParticleSystemManager.h |